|
| Pinball
Name |
Twilight
Zone |
| Production Date
|
April
1993 |
| Manufacturer |
Bally (Midway
Mfg. Co. a subsidiary of Williams) |
| Model
number |
50020 |
| Type Model
|
Solid State
Electronics (SS) - WPC-Fliptronics 2 |
| Production
|
15.235 units
(confirmed) |
| Serial number
|
51020-139.101
(production date: 14 May 1993) |
| Theme
|
Adventure -
Supernatural - Licensed Theme |
| Specialty
|
Widebody -
Superpin
Main playfield magnets that catch ball and direct it back
(like Magna-Save, but not under player control).
Only game with the "Powerball", a ceramic pinball about
20% lighter than a steel pinball -- much faster, and not
affected by the game's magnets.
Unusual auto-plunger/manual-plunger arrangement.
Five possible multiball modes:
"Powerball Mania", 3-ball;
"Fast Lock", 3-ball;
"Lost in the Zone", 6-ball;
"Regular Multiball", 3-ball sequential release, without 3rd magnet;
"Regular Multiball", 3-ball simultaneous release, with 3rd
magnet. |
| Toys
|
Mini playfield
that uses magnets for flipper-like action;
Real working gumball machine on playfield that dispenses pinballs;
Working analog clock; tells time in attract mode,
times most modes during game play. |
| Design by
|
Pat
Lawlor |
| Art by
|
John Youssi
|
More
about mine machine:
Sample game, rumour
says there were 300 sample games produced.
Occurances of sample specifics:
Green Lock
White Clock
Posts with rubbers in the Town Square
Translite has cut-out stars (not many people have reported this
feature...)
|
More
about the theme:
This pinball machine
is voted by many pinball sites as THE numer 1 pin.
This is a so called 'licensed theme' pinball machine. The theme is about
the popular
television program. Many episodes of the show are represented on the
playfield
and on the translite. Many modes and goals to achieve are directly;-)
|
Adaptation
of the theme in the Pinball
Machine:
Twilight Zone is filled with modes and toys directly comming out of the TV
show. There
is Tina, the robot, the piano, the rocket, the hitch-hiker, the camera, the
slot-machine etc.
All the modes can be in play simultanously, and most of them guided by the
ticking clock.
It's a stop-and-go type of pin. |